Been wondering where all those couch co-op games went? Well, you can stop playing Portal for a little while and pick up the future Halo 6 in a few years time. According to GameSpot, Corporate Vice President Head of 343 Industries Bonnie Ross, Microsoft has learned it’s “painful” lesson from Halo 5: Guardians and the major backlash from Halo: The Master Chief Collection.
Since a split screen couldn’t simply be added to Halo 5 in a patch, there was quite literally nothing Microsoft could do. According to Frank O’Connor, director of the Halo Franchise, Halo 5‘s locked 60 FPS is partly responsible for killing any split screen feature for the game.
The studio had anticipated “some issues” but nothing like what ended up happening. At the time, they believed that “the number of people who play Halo games via local split-screen is small relative to the total player base.”
Now understanding how important that part of their audience it, Ross is insisting that a lack of split screen will never be a problem again. She has stated plainly that “for any FPS going out forward, we will always have split-screen in” and described the fallout of Halo 5 as “[incredibly] painful for the community and for us–and it erodes trust.”
Though no new Halo FPS games were announced during Ross’s impassioned speech, dear head of Xbox Phil Spencer has hinted that there will be no such game next year. Unsurprising, as Halo Wars 2 has come out this year instead (though not a FPS) and Microsoft has been fairly focused on the few console exclusives it has.
Do you think Microsoft is making the right decision? Do more couch co-op games need to exist in the FPS genre? Let us know in the comments below!
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