Overwatch’s Orisa Nerfed Before Full Release

Barely a week of existence in PTR, and Overwatch‘s new hero, Orisa, is already being nerfed. Apparently, the developers thought she was far too good of a tank, reducing the magazine size of her Fusion Driver down from 200 to 150, and the cost of her Supercharger ultimate ability is increased by 15%.Overwatch's Orisa Nerfed Before Full Release

Unfair as it may seem, don’t get your Joy-cons in a twist yet, this is why the PTR exists in the first place. It’s a place the developers can tweak the game to their heart’s content before committing to any changes and releasing them to the public. Orisa’s changes might not even stick in the end.

However, it becomes more difficult to remember this when these changes feel increasingly unnecessary. Ana, Junkrat, Sombra, Winston, and Zenyatta are getting both nerfs and buffs too:

  • Ana
    Biotic Rifle: Damage decreased from 80 to 60
  • Biotic Grenade: Impact damage reduced from 60 to 30. Impact healing reduced from 100 to 50
  • Junkrat
    No longer hurts himself from his own explosions. (Effect added to current passive: Total Mayhem)
  • Orisa
    Fusion Driver: Magazine size lowered from 200 to 150
  • Supercharger: Cost increased by 15%
  • Sombra
    Stealth: Sound effects and VO distance for entering and exiting Stealth reduced to 15 meters.
  • Translocator: Cooldown reduced from 6s to 4s
  • Winston
    Barrier Projector: Cooldown now starts when the barrier is placed, instead of when it ends
  • Zenyatta
    Orb of Destruction: Alternate fire recovery reduced from 1s to 0.6s
  • Orb of Discord: Can now target enemies through barriers

What do you think of these changes? Will they make the game balance worse or better? Is the Overwatch team going about this all the wrong way? Let us know your thoughts in the comments below!

[irp]

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