Needless to say, I was pretty excited when the first trailer for Middle-Earth: Shadow of War came out last week. Now with the gameplay to match it, this game is definitely going on the wishlist.
This gameplay trailer is a whole 15 minutes worth and explains the core of the game, the Nemesis feature the press release was so keen on describing. I still don’t entirely believe them when they say “no two players will experience the same story,” as even in Dark Souls there are certain areas you need to visit in order to move forward.
But who cares when you can ride a drake amidst very smooth looking combat. The slow motion kills are thrilling and seamless with normal gameplay, as it always should be. The constant transitions between Talion and Celebrimbor imply all sorts of cool abilities, reminiscent of the last game.
Besides all that, it looks like the Nemesis system is mostly about taking over fortresses and gathering an army through mind control (the best way, really). As much as they claim every take over will be different, I fear the process might still get tiresome depending on what features are varied between the takeovers.
The narrator does mention that you can use stealth to take over a fortress too, but I’d like to see how that works from beginning to end, rather than featured in the middle.
Middle-Earth: Shadow of War will release on August 22 in North America (August 25 in Europe) for PS4, Xbox One (as a Play Anywhere title, so if you want that feature, make sure to buy a digital copy instead), and PC.
We’re definitely excited about Shadow of War here at Nerd Much, and we’ve thrown it on our list of the most anticipated games of 2017.
How do you think they should change up the gameplay for each takeover? Will you be searching out that drake to ride once the game comes out? Let us know in the comments below!