According to a news update, and a few interviews beforehand, creator of PlayerUnknown’s Battlegrounds Brendan Greene has declared that the game will not be leaving Early Access in October as originally planned. Instead, to ensure all bugs and feedback are properly addressed, Greene has pushed back the timeframe to late 2017.
Greene states in his post that “restricting the window to a specific month” (October) than they would not be able to deliver the “fully featured” and polished game they are aiming for. They don’t want to disappoint the community if they don’t make the deadline, so they’re giving themselves more wiggle room.
Greene still plans on weekly and monthly updates until they fully launch Battlegrounds, so we’ll still be hearing about the progress and patches the studio plans on implementing.
As I have suspected since Battlegrounds entered Early Access, their official launch window will likely be December or even January, if the work doesn’t go smoothly. This is just my opinion, but most games as glitchy as Battlegrounds need plenty of time and love from the developers.
Early Access probably flooded the studio with problems they hadn’t even imagined were there, and those problems take time. Which is perfectly fine, as we’ve seen with Andromeda, we would rather a game that functions properly and wait for it, than not wait and get poorly animated faces.
PlayerUnknown’s Battlegrounds is an MMO in which all players are dropped onto the same map at a location of their choosing. Players are completely unarmed and must find the weapons with which to defend themselves, leading to a few silly weapons like crossbows being used.
In order to prevent too much camping, there is an ever smaller circle that players must be within or they fail the game. Of course, the smaller the play area gets, the more chaotic the gameplay. It’s a game worth trying out, if you haven’t already. Even if you’re not that into shooters, it’s loads of fun if you get a few friends together for it.