Seven: The Days Long Gone Gameplay Trailer
Seven: The Days Long Gone is a sandbox RPG set in the post-apocalyptic Vetrall Empire.
The studio that brings us Seven: The Days Long Gone, Fool’s Theory, is filled with plenty of AAA veterans who worked on The Witcher 2: Assassins of Kings, The Witcher 3: Wild Hunt, Hard West, and Kholat. All in addition to Marcin Przybyłowicz, a composer who previously worked on the soundtrack to the aforementioned Wild Hunt.
In the trailer, you might recognize some of the star-studded cast as well. These folks have worked on such titles as Mass Effect: Andromeda, The Witcher, Divinity: Original Sin, Total War: Warhammer, LittleBigPlanet, and Star Wars: The Old Republic. Though no names are specifically mentioned, as this game is still deep in development.
Well, now that I’ve hyped up who is working on this game, let’s get down to what this game is actually about. It’s certainly visually pleasing, but that’s not all. Seven: The Days Long Gone is a sandbox RPG set in the post-apocalyptic Vetrall Empire. The player takes on the role of a “master thief possessed by an ancient daemon” sent on a mission to a prison. The Peh prison is on an island where you will discover “rich stories of conspiracy… and betrayal.” The world of Seven is one stuck between modern technology and the superstition of our own Middle Ages.
As you can see in the trailer, there will be plenty of stealth options, but you don’t have to use them if you won’t want to. Seven is completely open to whatever play style you prefer. The world, as it were, is your sandbox. You’ll be seeing more than just the inside of a prison, you will be following the plot across swamps, small towns, and modern cities. Because just plain fantasy is too easy.
Don’t worry about the height either, as the developers have crafted a climbing system that will let you spider-man your way across almost any surface regardless of the angle. This is one of the most unique features of this game, as most MMOs like this don’t bother with climbing mechanics.