Tetris Effect Announced for PS4, PSVR

With less than a week to go before E3, exclusives are already being announced for the Sony’s platforms. And this one is pretty, pretty good looking. Tetsuya Mizuguchi (creator of Rez, Lumines, and Child of Eden) and his team at Enhance, Inc. has announced Tetris Effect for the PlayStation 4 and PlayStation VR.

The game looks absolutely gorgeous. Mizuguchi says that everything you see in the trailer above was created using in-game assets, including the models, effects, animations and backgrounds. The creator states that “if you like what you saw here, you will love this game, whether on a standard display in beautiful full HD on PS4, or at 4K / 60 frames-per-second on a PS4 Pro, or in mind-blowing 3D thanks to the optional PS VR compatibility.”

The game is named after the real life phenomenon known as the Tetris effect. In short, the effect is an experience people have after playing Tetris for an extended period of time that leads to them seeing Tetris scenarios in real life situations. Mizuguchi says “the game is to amplify and enhance that same magical feeling where you just can’t get it out of your head, and not just the falling shapes, but all the visuals, the sounds, the music — everything!”

Many of your classic Tetris modes will return in Tetris Effect. Enhance, Inc. has built their own original modes for the game too, as well as something they are calling their “Zone” mechanic. While in “the Zone”, players can stop time to get themselves out of trouble or utilize it to setup even more impressive line clears.

Mr. Mizuguchi didn’t disclose a release date for the game, perhaps Sony is saving that for E3. But the creator did state that the game would be coming this fall. He also confirmed that we’ll see more of the newly announced puzzler next week, with a playable demo being present on the show floor.

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