Fresh Red Dead Redemption 2 Details Emerge

It wasn’t some fancy gaming outlet that got the newest scoop on one of the biggest titles coming in gaming. Instead, it’s the Hollywood Reporter that broke a story today that offered us some fresh Red Dead Redemption 2 details.

Josh Bass, art director at Rockstar San Diego, and Aaron Garbut, director of art at Rockstar North, spoke with the outlet for a piece that gives us a closer glimpse at Rockstar’s upcoming blockbuster.

As we know, Red Dead Redemption 2 follows the van der Linde gang. Luckily for us, Bass detailed the nuances of the characters we’re going to get to know very soon. And most prominent of them for us will be Arthur Morgan:

“This story focuses on Arthur Morgan, Dutch’s most trusted enforcer. Adopted into the gang by the Dutch when he was a young boy, Arthur considers the gang to be his family — Dutch has given his life some much‐needed purpose, and the gang has served as the one positive and constant in Arthur’s life.”

But the west is changing rapidly in Rockstar’s upcoming sequel. And today’s Red Dead Redemption 2 details from Bass state that Arthur Morgan sees it coming:

“Things are changing — there’s not much room in a rapidly modernizing world for the gang’s way of life. Through Arthur’s eyes, you see events begin to take a toll on the gang as they are forced to flee across America, while at the same time, Dutch’s hold on the gang begins to slip.”

But what about the other members of the gang? Did Rockstar consider adding the ability to switch amongst them as they did the main characters in Grand Theft Auto V? According to Bass, no:

“Switching characters made sense and was a lot of fun in Grand Theft Auto V. Sticking with a single character felt more appropriate for the structure and narrative of a western. Arthur lives with and fights alongside the other members of the van der Linde gang, and they are a group of fully realized characters with relationships to each other and to Arthur, but this is Arthur’s story and we are placing players firmly in Arthur’s boots as he and the gang deal with a rapidly changing world. We think people will really love the feeling of being in the gang. It isn’t like anything we’ve done before.”

Although you’ll be playing a singular character, Rockstar’s goal is to truly make this world feel alive. That’s where Aaron Garbut specializes. Red Dead Redemption 2 details a western wilderness overflowing with life:

“We are trying to make a world that’s both expansive and deep at the same time. We’ve always tried to create worlds that feel like places as much as games, and we’ve been able to use the latest technology to push that idea forward in ways we never have before.

We’re trying to create a world where everything is more cohesive, so that both the player’s actions and the way the world reacts to your actions feel consistent no matter what you do or where you do it. It’s persistent and alive, but also more deliberate and intimate in ways which makes sense for a world where you were still mostly getting around by horse or on foot. You can exchange stories with a barman in a saloon, talk yourself out of trouble with a local lawman, hijack a train or simply rummage through the drawers of an old homestead hoping to find cash or just some food to help the gang survive — and seamlessly transition between these things in ways that are both fun and are in keeping with Arthur as a character.”

We’ve seen hints of this gameplay mechanic in Rockstar’s recent trailer. There’s very little linear from the looks of it. It seems as though Arthur Morgan will have a choice in behavior in many of the scenarios he comes across. Garbut continues to elaborate on these non-linear Red Dead Redemption 2 details:

“It’s the sense of life the game has that most sets it apart When you first enter a town and you see the townspeople going about their business, building houses, selling papers, hanging out, you can instantly tell that we’ve never experienced this detail in an open world game before. Where you see a shack on a hill and you know there is something interesting for you there, maybe you will break in and stumble onto a mystery, or meet the owner and end up getting tangled in something. I think that’s when you can tell that its new territory, when you are not even sure if what you’ve done was a mission or not. When all the systemic parts of the world come together with our scripted content in the right ways, it’s kind of incredible.

Making the player forget they are playing a game, and instead leaving them with a memory of a place. That’s how I leave this project personally, now we are finishing up, I’ve spent years living in this world every day and I’m going to miss it. But I leave it with memories of a place I’ve lived in. That’s pretty amazing.”

It sounds as though this game is going to be nothing short of amazing. We’ll find out for ourselves when Red Dead Redemption 2 rides onto Xbox One and PlayStation 4 on October 26th.

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