Tokyo Mirage Sessions #FE, the epic crossover between the Fire Emblem and Shin Megami Tensei series, is a fun, loveable JRPG for the Wii U that any JRPG fan can enjoy. It features an easy to learn but tough to master combat system that is familiar to those who have played previous games in the series. For those who are new to the game/series, gameplay can seem like there’s a lot thrown at you at once, so we at Nerd Much are here to help. This Tokyo Mirage Sessions #FE guide features explanations on battles, characters, dungeons, and more to help you have an optimal experience.
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You’ve just awakened your Carnage, a hero from the past, to aid you in the Idolasphere. However, before you start, it’s important to be introduced to the basics of combat, especially if you are new to the SMT/Persona series.
Combat is turned based, allowing for a certain order of players and enemies to take turns attacking. This is called a round. Depending on if a player gets a first strike (use your sword to attack a Mirage and knock them down), they can get an advantage in the beginning, allowing for more of your team to attack than the enemies. However, there’s also a chance that the enemy may strike first, so be prepared!
The major goal of combat is to exploit weaknesses of enemies through attacks.
Each character has a fixed number of slots with certain skills related to their class and Mirage’s powers. There are a few types of active skills: attack, support, and a skill to inflict status ailments on the enemy, each costing points to use.
First, we’ll go through the attack types, and then talk strategy.
Physical skills are based on both the character’s physical weapon and magic skills. There is an option to simply attack with your weapon at no cost, and specific skills such as Skewer with a lance wielding characters are choosable from the skill button on the battle screen.
The game utilizes the weapon triangle from Fire Emblem, with four different types of weapons, Sword, Lance, Axe, and Bow.
The new Fire Emblem weapon “triangle” says that Axe and Bow attacks beat lance. Lance beats sword. Sword beats axe and bow.
However in this game, it tends to depend on the enemy, and is a little more in depth. Sword still is weak to lance, but depending on the character, there may be one or two more resistances and weaknesses.
For example, if Iksuki, a sword wielder, attacked an enemy with a lance, the enemy would resist the attack, causing much less damage. If a lance user attacked him, he would get twice as much damage as a normal attack, as he is weak to it, and would probably need healing ASAP.
Physical skills also have many elements. Itsuki, for example, has access to skills that utilize his sword ability and can exploit the enemy weakness with magic, raise offensive/defense, or inflict status ailments. Some skill attacks like Wrymslayer are highly effective against dragon type enemies, which will cause more damage. Other physical skills are related to magic.
Magic Skills 101
There are five types of magic attacks which are the elements found in many of the SMT games:
Fire (Agi), Ice (Bufu), Electric (Zio), Force (Zan), Expel (Light), and Death (Dark/Body)
Most every enemy on the battlefield is weak to one of these attributes, and it’s up to you to figure it out by trying spells at random, especially if you encounter a new enemy. At first, you won’t know what the enemy is weak to, and when you try something out it will eventually show what the enemy is Weak to (2x more damage), Neutral towards (normal attack), Resists (2x less damage), Drains (absorbs that attack to gain HP), and Reflects (takes your attack and reflects it back to you).
It’s best to avoid using an element the enemy resists unless you have to, and especially avoid using an element that is reflected or drained. The goal of the game is to exploit those weaknesses. Some enemies are easy to figure out, like a troll covered in fire. He’d probably be weak to ice, right? However, some enemies do have any weaknesses or resist quite a bit. Once you figure it out, it’s super fun to strategize and take advantage of.
Support/Status Ailment Skills
Support skills are also an option and are key to strategic battles. Enemies take a lot of HP away from you in this game, and you will need to heal and figure out how to either kill them faster or defend yourself from another -300HP blow. Some characters have healing capabilities, while others have support skills. Some have both. Healing, or Dia, skills are super useful and an asset to every team.
However, to prevent dire situations, players have the ability to have buff/debuff skills. These skills allow them to increase the entire team’s offense/defense, hit/evasion rate, and more. There are alternatively skills that can be used on the enemy that decrease their attacks and defense. It’s important to use these mixed in with simply attacking, especially when some bosses have reinforcements or are using buff/debuff skills.
Finally, some support skills can also inflict status ailments on the enemies, including skills that cause enemies to be confused (can randomly cause an enemy to attack their own team, throw away money, etc) , be poisoned (lose HP every round until healed), sealed (skills cannot be used until cured), put to sleep (no action can be taken until awoken), charmed (unable to attack due to charm) and more.
These ailments can also be inflicted on you, so make sure you are prepared with the popular items and/or skills that can cure these ailments, especially for poison and seals.
There are also passive skills, which are boosts to your stats that you will occur in the background. For example, if you have Strength Boost in your slot, your initial strength will be boosted in combat, which allows for stronger offense attack. These are thing that you do not have to worry about during battle. However, as you gain more experience, you will have to choose what skills to keep on your player. Do you really need Null-Sleep if your attacks have been lacking? Or maybe a lot of enemies have used slumber on you so you cannot control your character. It’s up to you, but anything that boosts your strength, defense, and offensive game are usually the best.
Sessions and Session Skills
So now that we know the basics, how do we use it to our advantage? The answer is the best part of the game, Sessions and Follow Up Attacks.
In various Persona and SMT games, enemies could be knocked down and players had the chance at another turn to either attack the same enemy or any of the other ones on the field. It works a bit different in Tokyo Mirage Sessions. If you knock an enemy down by using an attack that it is weak to, this causes a session, which is where your team members can follow up with their own attacks related to yours. This can result in one Zio attack from you being followed up by both of your teammates, which gives severe damage to the enemy’s HP. The goal is to eliminate enemies in this way.
The goal should be to have two follow up attacks. However, some characters may not be able to follow up.
It’s also worth noting that if you kill an enemy mid-session, the next follow up attack will attack the next enemy in line, which is super useful, and something to keep in mind when attacking.
Also, if you use a regular physical attack that does not take up EP, you cannot activate a session. Sessions can only be activated with particular skills.
This is easily the most fun part of combat and very satisfying.
There isn’t too much to say about Extra Skills, other than they become available after completing character side stories, progressing in the main story, and reaching certain levels. Each regular attack builds up a gauge at the top right that results in a special attack. The gauge can be filled up to 3 bars. Some attacks take 1 bar, and others take 2 or 3. If you want an epic finish, are in big trouble, or want to show off, use your special attack. Most special attacks deal heavy damage, but some can be used for support. These are a must for tough boss levels. If you are having trouble in a dungeon, build up your gauge, then go for the boss with special attacks ready to go!
There are also two other types of skills, Duo Arts and Ad-Lib Performances. Ad-Lib Performances are gained from doing sidequests and show the entertainment power of the user and are activated at random. for example, Eleonora will pretend to confess her love like her acting role in side quest one, charming all of the enemies and performing a heavy attack. These are very entertaining to watch and will make you shout “YES!” at your screen.
Duo Arts also activate at random but are between two specific party members, creating a combination attack. These are usually very entertaining to watch and are especially powerful.
Guarding, Tactics, Change, and Escape
Since these aspects of combat are also on the battle screen, they also have a distinct purpose.
Guarding allows the player to forfeit their turn in order to protect themselves from an attack. This is especially useful if an enemy charges up an attack or uses a buff, especially a boss.
Tactics allow the players to have full command over their team or assign particular roles that will be performed via AI. Generally, it’s usually better to have full command of your team, but assigning roles can help you out, especially in tougher battles.
Changing allows you to switch out with any idle party member. This is particularly useful when one of your team members is very low on HP. Changing does not cause you to lose the turn, either, so use it when you feel it’s right.
Escaping battles is possible! However, there is a chance that you will not be able to escape, which can make things much worse. Escaping is especially useful when encountering Savage battles in dungeons. Honestly, it’s better to buy Smoke Screen items at the Hee Ho Mart because they guarantee an escape except for boss battles.
In Fire Emblem, there are a set of stats that each character has that determines what kind of unit they are. The same thing is present in this game.
These include Str (Strength), Mag (Magic), Skl (Skill), Spd (Speed), Def (Defense), Res (Resistance), and Lck (Luck). It’s important to mix up your party based on what kind of attributes they have. For example, it’s good to have a member who is skilled in magic for healing, support, and spells as well as one who does heavy physical attacks to make a well rounded team.
Choosing Your Party Lineup
In Tokyo Mirage Sessions #FE, you have access to several characters from the Fortuna Agency. You will gradually have new members as the story continues on, but here are a few tips when using each character.
Itsuki Aoi: The protagonist. He’s locked in for every battle, so you have to play as him. As expected of a protagonist, he’s a well rounded character. His Mirage partner is Chrom, and he has access to all types of skills, especially Zio, Sword, Rakukaja/ Rakunda, Dia, and more. Depending on the weapon used, he is usually always weak to lances.
Tsubasa Oribe: Pegasus Knight class with Caeda as her Mirage Partner. She wields a lance and has a combination of magic and support skills. Tsubasa has high resistance and magic stats and is a great healer and all around character. She does have a few weaknesses though depending on what weapon she is using, so she can be vulnerable.
Touma Akagi: Cavalier class with Cain as his Mirage Partner. Touma is one of the first members to join, and also one of the strongest. What he lacks in EP and magic he makes up for in strength, making him a great physical character. He additionally has Fire attacks.
Kira Kurono: Dark Mage class with Tharja as her Mirage Partner. Kiria joins after chapter one, and she’s really skilled in magic. She specializes in all types of magic attacks, which makes her a great asset to your team if there are a lot of Mirages with elemental weakness. She however can die rather quickly if you aren’t careful.
Eleonora Yumizuru: Archer class with Virion as her Mirage Master. Elly is the bow user for your team. Initially, she may seem weak, but a few levels later and she’s killing it on the battlefield. She starts out with a few elemental strike attacks and relies on her bow for physical attacks. Once you get the hang of using her, Elly is fantastic for your team.
Mamori Minamoto: She is a Knight class with Draug as her Mirage Master. Mamori specializes in axe type skills and is playable after the events of chapter 4. She really focuses on physical attacks that have a lot of power behind them. She also has access to some healing abilities and magic skills as well. Because she has an axe, her play style is a bit different than the other physical users.
Yashiro Tsurugi: He is a Myrmidon class with Nabarl as a Mirage Master. Before you can even get him on your team, you will have to get through a good chunk of the story and fight him at some points. When you get him though, he’s worth it. He primary uses swords and strong physical attacks. A good strategy for him is to get a buff skill that raises his attack and then attacking.
Dungeon Setup, Enemies, and Bosses
Dungeons in this game are a bit atypical from the traditional JRPG. In this game, dungeons have many puzzles in them to advance, making them a bit more interactive than simply running around. For example, in Shibuya 109, you will have to choose between mannequins to move a giant piece of clothing that acts as your bridge between floors. Sometimes these can get tedious, but make sure to talk to any NPCs in the dungeon and interact with any objects that stand out. Usually, if you explore the entire floor, you will find what you need.
Dungeons also have portals at various checkpoints. Take advantage of these, especially if you need to heal up before a battle or want to complete a sidequest or just want to walk around Tokyo. Once you activate the portal, you can use it to escape to the exit and leave the dungeon. For an easier time, use Tsubasa’s Traport Passive skill on the menu screen and teleport right to the Fortuna Office, but make sure the portal is activated first. You can also buy escape items at Hee-Ho Mart.
Enemies are encountered much like the Persona series. You have a sword, and can attack them for a chance of an advantage. When enemies notice you, they will attack so make sure to time it right so they are knocked down. From here, you can either charge at them to get a first strike or avoid them and continue on. If they are knocked down, they will eventually disappear, which is nice. However, watch out for Savage Enemies. These special mirages are blue and will not be effected by your sword. They are very strong and you may easily die if you aren’t careful. If you are unsure about fighting, use a smoke machine for an instant escape!
Dungeons also have story mid bosses and bosses. Boss battles in this game are tough, so make sure you are fully healed in both HP and EP. Also, it’s good to charge up your special attack meter before a battle so you have special, heavy attacks charged and ready. Mid bosses usually have on giant boss and sometimes enemies around them. Usually the strategy is to get rid of the smaller enemies first, and go for the bigger one. However, in some mid-boss battles, this can be an absolute pain, so sometimes it’s better to go for the bigger enemy, especially if you can activate a session. The smaller enemies will disappear and you will win.
Boss battles are a good challenge. It’s important to study the pattern of the bosses, especially in how they use their buff/debuff skills and reinforcements. Many bosses can attack twice, which can turn hectic quickly. If a character is weak to the boss or enemies surrounding them, sometimes it’s best to guard that round or use some buff/debuff skills to get an advantage.
SMT has always favored the power of strategy over your level, but sometimes leveling up really does make a difference. If you find yourself stuck, try switching up different weapons, grinding in the dungeons/EXP dungeon, and using different combinations of characters, even if it may not seem optimal.
- Fuse often: One awesome feature in Tokyo Mirage Sessions #FE is the ability to fuse weapons. In SMT/Persona, players could fuse demons that granted specific abilities and skill sets. In tis game, players can fuse weapons from collecting the Performa of enemies. Make sure to always check your text messages to see what weapon you can fuse next. Each weapon provides it’s own characteristics, and can even grant you certain resistances in combat. If you go too long without fusing, your attacks may deal very little damage, so don’t be afraid to fuse a lot.
- Take Advantage of DLC Maps: This is one game where the DLC is 100% worth it. I received the DLC pack of maps, which included three different “dungeons”. The best two are the EXP dungeon, which allows you to level up WAY more quickly that the actual dungeons. There’s also a skill based dungeon which is also useful. You can’t save in the dungeons, so make sure to not fight anything past what you are able to take down in a few turns, unless you want a challenge.
- Side Quests Are So Worth It: Not only are they fun and provide a social element in the game that gives you a break from the combat (although some require you to fight), the quests also grant you awesome combat abilities and skills!
- Upgrade that Equipment!: One thing many players forget to do (myself included) is to upgrade armor. Armor can be found in several stores throughout Tokyo and randomly in dungeons. Armor/Jewelry
- Shop at Hee-ho Mart: Items are super important in this game, especially when it comes to reviving and healing. So make sure to stock up on all the items you can! In Hee-Ho Mart, there are two shopkeepers, one that sells you regular, cheaper items, and a Black Frost who sells you magical items at a higher price. It’s especially important to stock up on any Dis-Ailment items (like Dis-Poision and Dis-Seal) and revival items for when your team members fall in combat.
- Enjoy!: This is seriously such an amazing crossover between two monumental series. Have fun with it.
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