18 Upcoming MMOs of 2017 & 2018: The Ultimate List of New MMORPGs

Play with your friends or play with yourself...wait, what?


2016 was filled with disappointing MMO releases, most notably WildStar (which, admittedly, I loved before the community basically abandoned ship on the game rendering it a barren wasteland, but that’s a story for another day).upcoming mmos 2016 But, there are quite a few promising new MMOs hitting the market in 2017 (and beyond) that we can’t wait to get our hands on.

We’d hate for you have to spend hours and hours creating a character and wasting your life away on one of these games that don’t have a pay-off. All too often, these types of games can just be an endless time sink. That’s not what we’re looking for, though; we want something juicier, something meatier.

This list contains the best-looking upcoming MMOs of 2017 that are set for a North American release. We’ll note that we tried to include every upcoming MMORPG we could find in development, but we excluded browser-based and lower quality titles simply because, well, they’re not worth our time (nor are they worth your time).

So without further ado, here are all of the upcoming new MMOs of 2017 and beyond:


**Last Update 8/29/17: Valnir Rok Added.

See Also: Upcoming Games of 2017

1. Dark and Light

Developer: NP Cube
Publisher: Snail Games
Release Date: Early Access Coming in 2017
Genre: Fantasy Survival
**Coming to Xbox One (confirmed at E3 2017).

Surprisingly, we don’t know much about Dark and Light — in fact, we wouldn’t have even known about it for this post if it had not popped up in our search results for upcoming mmos. In Dark and Light, you’ll be tasked with harnessing and controlling the magical energy that courses through the planet Gaia. The game contains over 100 magical skills relating to survival, exploration, attack, defense, and more, and players will learn those skills as they progress through the game. The game will feature dragons, griffins, unicorns, goblins, and many other mythical creatures. Players will be tasked with building their own bases as well, and because the game is an “endless sandbox”, they’ll be able to build anything from underground bases to their own island fortress. The game touts that if you can reach an area, you can build in that area. There are still so many questions surrounding

The game will feature dragons, griffins, unicorns, goblins, and many other mythical creatures. Players will be tasked with building their own bases as well, and because the game is an “endless sandbox”, they’ll be able to build anything from underground bases to their own island fortress. The game touts that if you can reach an area, you can build in that area. There are still so many questions surrounding D&L, but at least it’s now on our radar.

We’re excited to soon get our hands on Dark and Light, especially now that we know it’s heading to Xbox One.

See Also: Top 20 Best Couch Co-Op Games for Xbox One and PS4

2. Albion Online

Release Date: July 17, 2017
Developer: Sandbox Interactive
Publisher: Sandbox Interactive
Platform(s): PC, Android, Linux, Mac OSX

One of the most interesting new MMORPGs of 2017 is Albion Online, which is a sandbox MMO from Sandbox Interactive that’s set to release in July. The game is set in the medieval fantasy world of Albion, and what makes the game so interesting is its claim that players control the economy entirely. Every weapon is forged by an actual player, buildings are built by players, mats are farmed by an actual player, and every player serves a purpose.

Interestingly enough, the devs also claim that it has a “you are what you wear” class system, which means there aren’t the typical class restrictions; a powerful mage can instantly become a skilled archer. The game will play out as a battle of territories and will contain both PvE and PvP guild vs. guild battles. The developers also note that Albion Online is the first PC game to actually translate the exact same experience on tablets.

The game will feature a heavy emphasis on gathering and crafting and then refining those resources. Upgrade, upgrade, upgrade. Ideally, the longer you play, the more you’ll be able to craft, and the stronger your weapons and gear. If you’re not into gathering and crafting, this probably isn’t the MMORPG for you. Luckily, I’m about that life.

Albion Online‘s economy is entirely player-driven, and because of the massive world map and each zone having its own ecosystem, it creates the possibility for some interesting trade opportunities to develop.

The art style also deserves praise, as it takes a simplistic yet well-designed style that’s easily translatable across many devices.

3. Pantheon: Rise of the Fallen

pantheon mmo

Release Date: TBA 2017

Pantheon: Rise of the Fallen is an MMORPG based on high fantasy, and it is, of course, set in a large open world. It will have a strong focus on group-oriented content and social interaction. It’ll take place on Terminus, a world populated by deities and heroes. The player takes on the role of a legendary hero, and you’re tasked with reclaiming long-lost relics. The combat will focus on preparation and awareness, allowing players to be challenged through scenarios that require understanding and skill to rise above their opponents.

The developers at Visionary Realms note that there will be activities in which players can do on their own, but the majority of the content will need to be conquered with others, with a strong focus on the importance of a player’s reputation. Read more…

4. H1Z1

Release Date: Early Access Live, TBA retail

I’ve spent an embarrassing amount of time with H1Z1 in its early access stage, and by that, I mean over 250 hours. I haven’t touched the game in nearly a year (I’m waiting for the right time to jump back in), and Daybreak has made numerous advancements to the zombie-slaying MMO over the last year. They’ve added new structures, buildings, weapons, gameplay and other mechanics, and they continue to fine-tune the game’s mechanics. It’s available through Steam Early Access right now, and if you haven’t touched it yet, I highly recommend that you do so. The unforgiving nature of other players paired with the possibilities of being overrun by zombies has the game feeling more like you’re living in AMC’s The Walking Dead. We’re anxiously awaiting the PS4 version of the game, and we’re trying our hardest to hold out before jumping back in until we get a final retail release.

We oddly still don’t have a full retail release date for H1Z1, and we’re starting to wonder if it’ll be in Early Access for years to come at this point.

You can buy an H1Z1 game code here.

See Also: Summer 2017’s New Games

5. Valnir Rok

Release Date: Early Access September 2017, TBA Retail

We’ve seen just about every type of fantasy MMO under the sun right about now. Elves, Dwarves, Worgs, Vampires, Trolls, and similar fantasy trope races have been featured in the genre for decades. But, what about a viking-themed MMORPG?

Enter Valnir Rok, which just bleeped on our radar during Gamescom 2017. It’s a viking-themed online sandbox survival RPG that uses Norse mythology as its backdrop. Players awaken on Valnir Island alone, and are tasked with surviving against the land, mythical beasts, and violent others. In Valnir Rok, you can build your own viking empire, thanks to the ability to build and improve village structures and forming a guild clan to follow you into battle. Defend your village together with your friends.

Read more about Valnir Rok here.

6. Crowfall

Release Date: TBA, Open Beta Starts in 2017

If you’re looking for a Game of Thrones simulator, with players battling for their right to the throne, check out Crowfall, a recently funded Kickstarter game that hit over $1.7 million. The throne war sandbox MMO will contain five systems of worlds, known as campaigns, and each world will have a different set of rules. The economy will be player driven, allowing users to build their own mercantile empire. And, the game will contain unique archetypes, according to the devs. It even features Game of Thrones-esque house banners right on the official site. We won’t see this hit in 2016, although we’ll be able to get our hands on the beta later in the year. Read more…

We wouldn’t be surprised if we had to add this to our most anticipated upcoming games of 2017 list when we get a solid release date, either.

See Also:
World of Warcraft Legion: 8 Super Easy Ways to Farm WoW Gold

7. Life is Feudal

Release Date: TBA, Available

*Update 11/30/16: Life is Feudal will have a closed beta that begins on December 14th. More info coming!**

Life is Feudal is one of the upcoming MMOs that we’re most excited about because it will apparently take a more hardcore nature. It’s set in a fictional medieval world, and players will be able to shape terrain in any way that they’d like. Digging tunnels, shoveling moats, and building castles are just a few of the terrain-changing things you can do in the game. In fact, the game will be a sandbox MMORPG that will allow players to do whatever they want. It’ll contain full loot, open PvP, asset destruction during sieges and raids, and complex crafting system. It appears that the game will take a focus on building and defending your home from invaders. Read more…

See 6 More Upcoming MMOs Coming Soon–>>

8. Trials of Ascension: Exile

upcoming mmos 2016

Release Date: TBA

Trials of Ascension: Exile is being called a “host your own” MMO fantasy sandbox game by its developer, Forged Chaos. Players are able to create their own private islands, set the rules as they’d like, and invite up to 64 other players into their world to share the experience. Players are able to choose from several different biomes, pick what races are allowed in the world, and determine how scarce resources will be in the world. Players will be able to play by themselves, with friends, or the entire TOA: Exile community. Every item available in the game is crafted by human characters, with items being made from natural resources found throughout the islands. Wood from trees, hides from animals, fiber from plants, ores, etc will allow players to create tools, weapons, armor, clothing, equipment, food, building and defenses. Players will even be able to play as a dragon. We’re not sure how it is all going to play out, but we’re sure as hell excited to find out.

Every item available in the game is crafted by human characters, with items being made from natural resources found throughout the islands. Wood from trees, hides from animals, fiber from plants, ores, etc will allow players to create tools, weapons, armor, clothing, equipment, food, building and defenses. Players will even be able to play as a dragon. We’re not sure how it is all going to play out, but we’re sure as hell excited to find out. Read more…

9. SkySaga: Infinite Isles

Release Date: TBA, Currently in Alpha

SkySaga: Infinite Isles is a colorful, voxel-based adventure MMO that is procedurally generated with a clear influence from Minecraft. But in Skysaga, everyone gets their own permanent home island that’s customizable. In fact, players can build huge castles, dungeons, lairs and things with various themes. From each home island, they can open portals to one of the game’s infinite isles that are procedurally generated. Each isle contains an adventure, where players will be able to find weapons and armor, and will level up with experience points, of course. The game will have PvP and co-op as well, so you’ll be able to hunt other adventurers with friends.

SkySaga: Infinite Isles is heading to global beta soon, so expect us to get some hands-on time with it.

Read more…

10. Boundless (PS4)

Release Date: TBA

Formerly named Oort Online, Boundless is similar in nature to SkySaga. It’ll contain procedurally generated Minecraft-like worlds using voxel-based graphics, with players hopping through portals to visit other worlds and adventure. The game was re-introduced with its new name during the PlayStation Paris Games Week conference, and PS4 gamers are looking forward to it. Of course, calling your game boundless might not be the best of ideas as it sets the bar a bit high. We’ll see, though. For now, it’s on our radar, and it’s already available on PC. Read more…

See Also:
A WoW Battle Pets Mobile Game is All I Want Now

11. Chronicles of Elyria

Release Date: TBA

Taking MMORPG to the next step is Chronicles of Elyria, a game that was recently funded on Kickstarter (check out the Kickstarter video above). There are a lot of interesting ideas contained in Elyria, and hopefully we’ll be able to get a hands-on with an alpha sometime soon. The main idea behind Chronicles of Elyria is that your character actually ages and dies in the game. It will also have a closed economy, FINITE RESOURCES, and quests that aren’t repeatable. What’s more, it has fully destructible environments that will allow the game to be experienced differently for every character. Each time players login, there will be a dynamic world waiting. And, we certainly can’t wait to login.

What’s more, it has fully destructible environments that will allow the game to be experienced differently for every character. Each time players login, there will be a dynamic world waiting. And, we certainly can’t wait to login. We’re hoping that we’ll hear some more details about this highly anticipated game.

12. Revelation Online

revelation online

Release Date: Released

Revelation Online has our attention, especially after seeing its debut trailer just before E3 2016 began. It’s set in a vibrant world of ancient mystery, and players can use flight without any boundaries. It’s got some interesting ideas behind it, including a Last Man Standing arena for PvP players and sieges with up to hundreds of players. It’s being developed by NetEase, the second largest gaming company in China. Everything we’ve seen so far from Revelation Online is golden, including the gameplay that you can find on YouTube. Here’s to hoping they don’t botch its release or make it a free-to-play MMO, and My.com delivers something formidable.

**Update: We found Revelation Online to have too many issues to enjoy, ranging from repetitive quest design to, most annoyingly, bad translation. While its focus on movement is great, its unfortunate that it doesn’t have much else going for it.

13. Identity

Release Date: TBA
Developer: Asylum Entertainment

This game has a lot of ambition — and in all honesty, it appears as though it might have too much ambition, trying to be an ultra-realistic simulation MMORPG. It’s touting itself as a “new breed of MMORPG”, and if it lives up to its claims, it just might very well be. Players will interact in the world with “absolute freedom”, where the actions of your player and the other players determining your fate in the world. You can live as a criminal, a police officer, a business person, or anyone else — the video above even touts that each level of police (Sargeant, chief, DEA, etc) is played by actual characters.

There’s also a formidable housing system, with every house in the game being for sale. Players can buy houses for themselves to live in, decorate, and customize to their own liking, or they can purchase a house with the full intent on renting/flipping. Playing the real estate market can be lucrative!

Identity will take place in a fictional land in the eastern United States, heavily inspired the Carolinas and Georgia. The land is massive, with the initial world size being a whopping 200 square km.

Asylum also states that the vast majority of items found in shops around the world are created by actual players, with everything from furniture to weapons and vehicles being crafted by peers.

In all likelihood, we probably won’t see Identity get a full release for years to come, but Asylum Entertainment is working on it right now and they claim they expect to have a playable beta in early 2017.

Read more about Identity here.

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  • Pownstarx

    Hello everyone, I see Wurm Unlimited, sandbox mmorpg, is not listed here, but we have a 100% free to play server for it, that was recently started and is gaining players, nice community, and a ton of features in this game.

    Come visit us and play together! ^^


    • Will check it out & see how it looks like.

  • Yummy Bear

    Looks like I have nothing to be excited about this year. I’ll stick with The Secret World and No Man’s Sky later this year

    • Mandi Marie

      Revelation Online is amazing. been playing on cn server. its worth it

      • The text is all in Chinese though, right?

      • Yummy Bear

        I just checked it out but it doesn’t look like the type of game I enjoy.. My favorite MMO has always been TSW (The Secret World). I’m definitely looking forward to open world Zelda that’s coming out though.

      • Charl van der Merwe

        Discovered the P2w yet ?

      • MrWalker1000

        nice. 7months later would you stills ay its good? Also what about Bless? It looks very graphically impressive.

      • Anonymous

        Revelation is a very short small, very badly done story telling game that re uses the same content over and over to push you pretty much through the whole game with no real story expansion planned, it will be just like PWI/Neverwinter, used and reused to rake in as much cash as possible with cosmetics being the games high point. Oh lets not forget the traditional pay to get ahead. F2P is so entertaining…….

        • Agreed. Revelation definitely fell way short of our expectations, mostly because of its terrible translation and pricing model that had some pay 2 win stuff.

          • Pope DaHammer

            i tried hard to like revelation… buts its like playing Maple Story .. i like serious MMO’s

    • Greeley Grey

      just gotta ask how much that no mans sky worked out in hindsight

      • Did not work out, but like everyone else, we were looking forward to it. Just didn’t live up to the expectations.

      • CoalTerrain13

        *Points and laughs*

      • rollins3490

        Any half witted person who read one iota about no mans sky was no disappointed. It was always intended as a single player game with the only multiplayer aspect being discovery of a planet. This was known long before a release date was ever announced. Dam kids…

    • assassin

      dark and light looks good?

      • Ryun Hod (Rhsims)

        Its fun. Bugs just need to be fixed. I recommend it. It’s like ARK Survival Evolved, but with high fantasy tropes and lots of potential. It does a lot of things better than ARK too. For example, they are heavily trying to curve offline raiding, but having players build house seals inside their bases and when a player attacks the base, the person whose base was attacked will need to respond in something like 24 hours to declare war.

        Making the game actual PVP survival oriented and not just offline raiding BS.

  • kristopher holm

    Is it just me or does it seem the “free to play” movement has accomplished the watering down of graphics, game-play, player community, and overall quality of MMORPG’s ? It just seems like for the last several years there has been nothing but crap coming out; the few games that have any sort of potential have toxic micro transactions with hardwired pay to win schemes. The few games with “decent” mechanics have worse than original EQ graphics or have no monetary motivation to roll out new content. In short I miss subscription based games. I liked paying a cheep monthly sub and having access to ALL of the game.

    • TigerVi

      I hate free to play as well. I like playing a flat $60 up front and having unlimited access to a good quality game. Keep it old school, kristopher.

    • Josh Howell

      Problem is trying to keep subscribers over a long period of time. When microtransactions can be essentially till the very end of the game.

      When people lose interest they drop their sub, the money dries up and it’s harder to improve the product. Free to play though is a cancer at worst and bandaid at best. They need to release fewer games and create a superior, longer lasting product.

      Problem is, as time goes on you reach a critical mass of players and without TONS of new subs, I’m sure stock holders and corporate level types get antsy and want pure growth over stability.

      • kristopher holm

        the problem with micro transactions is there are people like that that drop the game as soon as they see one, that means no money at any point in the game.

        There may be the problem, Devs need to start marketing sub based games better to Boards of directors so they understand that they are making a game for the long haul and not a quick cash grab.

        • Josh Howell

          You can’t forget about what the industry named as “whales”. People that drop hundreds if not thousands of dollars over a fairly short period of time on games like Candy Crush…

          That coupled with the nickel and diming of regular customers here and there probably makes for a pretty steady flow of money. Subscribers on the other hand if they walk away are harder to get back as you need more money up front and new players can be intimidated by the price and potential commitment.

          Walking into a game like EverQuest or WoW for instance 5 or 6 years into the game can seem daunting to be a noob in. Unless of course they go free to play and the fear of being too far behind to matter or overwhelmed with content isn’t as great since there’s less overhead to buy in.

          Similar principle with game demo’s and even E3 and other shows. You get a taste in hopes you’ll buy in fully later. Except FTP you don’t even have to buy in fully, you “buy in” for a buck here, a dollar or two there etc… The content is shitty but buyer’s remorse is also a thing.

          • kristopher holm

            the remorse is that the game was played at all, that is not a good thing for the industry. At least I think the F2P craze is finally dying down as people are finally learning you truly get what you pay for (upfront).

          • rollins3490

            Uhhh, the term whales has been used for nearly a century describing the affluent folks of their respective market or industry. Dam kids…

    • Muzufuzo

      F2P is a cancer of MMORPGs.

      • not every game.

        • Muzufuzo

          But most F2P MMOs are and that’s a problem.

    • assassin

      dark and light looks good bro i don’t know much about mmorpgs but i surely wanna play this one

    • KaeTay

      people bitching about F2P needs to just hush it.. the eras of paying for a sub is pretty much gone. They can make more by just selling cosmetic items.. also you haven’t been playing the right games.. all of them I’ve played has been BEAUTIFUL.. it’s just a lot of the newer ones out are korean and their who RNG thing is what kills it for me.

      Sometimes shit happens and you can’t afford a subscription. So it’s nice when the games give you all of it for free but really what ruins a game is really the play to win types of games.

      • Agreed and hundreds of psychologists are hired within the gaming industry to determine just how to get money out of players one way or another and they get it right. If a game is good it will make money because the developers are told what to do by people who are in your head. It’s that simple.

        The moaning above and wishing for things to be a certain way is pathetic. Build a bridge and get over it. There are good games and this post is sharing a potentially amazing MMO. Yet the first comment I find doesn’t praise the developers and neither do I see anyone swearing to pledge to it. If we want great games, we need to be positive and instantly loyal to the studios who are taking the gaming industry forward.

        Look at Star Citizen, not even complete and it already generates more media on YouTube than a lot of recently released games. The money they can make from the social media movement alone would blow our minds away. The dedicated following the developers have will generate all the marketing they need and pull hundreds of new players into the game per day for years. Can you imaging when the game is released, just how much income CIG could earn from their weekly shows on YouTube and streaming on Twitch? Considering the modern approaches they try, like a community ship contest where teams design a ship for the game. They are raising the bar within the media for their game and not just relying on making a good game.

        My point being is that a good game will get it’s strong backers, they work to get more followers for themselves, which they convert into players and there are revenue streams within all of this.

      • Anonymous

        And TBH both of you are wrong, micro-transactions do not pull in the amount of money old sub based games has, does, or ever will, in fact, WoW, FFXIV, are 2 great examples of this. Look at the content, the story, the vast amount of new addition being added to the game. With these F2P games, as you just stated yourself, there are no story expansions, story at all or lack thereof, and all you can hope to expect is a new dungeon +10 new cosmetic outfits or a way to level faster, so people are bored running the same content over and over again with nothing new to gain or show for it. Yeah sure, if that’s what you like then fine, but as these companies fiscal years end, the amount of money they are making now compared to then, is significantly lower. This is a reason a lot of companies are investing in a lot of time towards future MMO’s and are working on sub based models, namely Ashes of Creation is one to name, others are to follow. The success of WoW and FFXIV which is a fairly new / more modern title is proving this whole cash shop F2P craze to be very boring. While people are enjoying new story content with the new looks / gear / content being available because of that monthly sub, I hope you enjoy your next batch of cosmetics, with no end game story or new content to look forward to, unless of course its used and re used. Neverwinter is a great example of this. People bitching? They have every right, like someone already said you get what you pay for and these F2P games lack quality, beauty means nothing if you don’t have the content and story to go with it. Stop letting a doctor tell you what you need to do/have/how to be in order to play a game.

    • MrWalker1000

      you hit the nail in the head. In fact this is exactly the reason why the FXIV and WoW are still the two best MMOs out right now for this exact reason.
      The only free to play mmo that I was ever impressed by was Vindictus which was a great game tbh and it did most things right.

      FXIV is the only MMO in recent memory that I’ve been really impressed by. The only mmo i played previously was gw2.

      this is what Yoshida said : “Yoshida has repeatedly emphasized that the robust success of A Realm Reborn was due to its traditional monthly subscription model. He sees the free-to-play model as an unreliable source of income predicated on devoting a lot of development resources to monthly consumable or cosmetic items in order to maintain profitability, leaving little time left for higher quality story and battle content.”

    • Kaladin

      Ashes of Creation will be subscription based ($15 a month) and have absolutely no P2W.
      Coming in 2019 most likely with an alpha starting late this year or early next year. They give away alpha/beta keys weekly if you sign up here: https://www.ashesofcreation.com/ref/destruction/?campaign=alpha-beta

      Trust me, this is going to quickly become the most anticipated MMO in the near future.

      • We’ve written about Ashes of Creation elsewhere on the site, and we’re super excited about it. I entirely forgot to add it to this list, which I will do tomorrow morning :-).

    • X-Wolf

      Then you will like Ashes of Creation since they are also tired of all that you explained! :)

    • Robert Jory

      The only F2P mmo I’ve ever liked was LOTRO. You can literally get everything in the game without paying a dime, though requiring some farming. The deeds, which are like achievements, give cash shop currency. Plus it has a nice lord of the rings storyline. The only problem is the game is 10 years old and looks its age. Probably not worth playing now.

      • Säsch Encola

        thats the reason it died – no subs = no money = rip

    • Veevslav

      I think easy mode WOW did that…

    • Pope DaHammer

      i agree with u 100%

  • Maximilian

    So World Of Warcraft, BnS, and BDO are upcoming mmos? lol, games that came out prior to june 2 are upcoming? cool lol

    I freaking hate people like you, idiots who just posts expansions as “upcoming mmos”, theyre fucking games thats already out, doesnt matter if the expansion is gonna change the game 100%, its still a game thats already been out.

    Fucking idiot.

    • Hey Maximilian –
      Thanks for your comment. For one, BnS and BDO were upcoming when we originally wrote this last (late 2015). Secondly, while not a standalone game, we thought it wouldn’t be fair to not include the mega expansion coming to WoW, the most popular MMORPG of all-time.

      I’d say I would update this list, but for now, there’s not much else on the horizon, I’m afraid. When more is announced, we’ll certainly add them in.

      • Chris Thomas

        I can tell from other comments that this was made at the very least a couple of months ago. However why is the date changed to a much later time? Was something added or removed? If so why not have something that clearly says article was edited from x and changes are y?

        • Hey Chris. Thanks for your comment. Whenever we make a change to the article, we announce it on Twitter. We then change the date to put the article back on our homepage so new readers we’ve acquired since our last update might see it.

          When updating a news story or making a correction to an article here at Nerd Much, we typically DO have something that says **Update (DATE): ________** in bold and italics at the top of the article. It was an oversight on my part to not have done so here. But i’ll add an update at the top now. For the record, the latest addition was to add #14, #15, and the bonus.

    • Marty Smith

      You really need to calm the fuck down, bro. if this is your biggest complaint each day, your life is sorely lacking in meaning and quality – to personally get on this article you were in no way obligated to read and just behave like a pissy little 12 year old who just learned how to use curse words over VIDEO GAMES is telltale signs of a sociopath. You need mental and emotional help.

      • Well said :)

      • Carlehs Icasas

        Uhm… The same could be said for you there, Martyboy.

    • Charl van der Merwe
  • Newhouse75

    the graphics haven’t been watered down, just look at Neverwinter. The way it has changed is with old games like Ultima, Everquest, DAOC, even WOW when it first came out. It used to be you would pay a flat fee for monthly, 6 months, or 1 year. You had access to all the expansions as long as you bought them yourself. The quests were rewarding with epic like weapons dropping, but not all the time. You could form a party to get medium quests complete and to do the hard ones and take down a major NPC you would have to belong to a guild. That has disappeared to free to play games where you will not be as bad arse as people who constantly spend money on the game. May it be to buy items from their cash shop or convert real money to in game money to buy an item that someone else got. Back in the day separate questing had its rewards. I remember playing a dark elf wizard in Everquest and I did a lone quest and for my medium level at the time got a decent offhand focus that improved my intelligence by a good margin. The quests are too easy in todays spaghetti MMORPGs and the rewards are insignificant

    • GraduateAnalyst

      Yes, the graphics HAVE been watered down. I would kill to play a game with PC ultra setting The Witcher 3 settings for which people with less powerful PCs can simply choose lower settings like the console version of TW3.

      MMOs are always like 10 years behind offline graphics.

      • Nematocyte

        There’s a good reason for that.

      • rollins3490

        Your rebuttal is irrelevant to the claim you make.

    • MrWalker1000

      vindictus is a great example of a f2p mmo. im surprised nobody ever talks about this game.

    • Anonymous

      Neverwinter is a bad example of something that’s supposed to look good graphically, F2P MMO’s graphics have indeed been watered down, with re used engines with minimal optimization beyond the change of texture and or models. Other then that, it’s almost copy and paste with new titles, and people are getting worse when you get lazy cash shop mobile games being played on PC’s as full MMO’s with no story or content whatsoever. Yeah seems like nothing is watered down. Carry on…

  • Frank

    Come and join us:

  • MostlyPerfect

    I’ll keeping an eye on some of these and quietly hoping they’re either buy to play or subscription. I can’t stand the constant pressure to drop money that F2P games have going. People are like “You can grind to get everything! You don’t have to drop cash.” Motherfuckers I have a LIFE. I don’t have time to grind for weeks if not months for a single damn item. Which is what you always have to do in these F2P games in order to get the paid contention for free. I have money. I’m not one of these penniless teenagers or basement dwellers. Charge me a sub fee and get the fuck out of my face.

    • Ryan

      Yeah, but it wasn’t really any different in subscription based games…still isn’t in fact.

  • Leo D Brown Jr.

    The problem with your guys view about “keeping it oldschool” and making games buy then play, is at the end of that era, which is probably before most of you were born, is that most of the games coming out then, had great video, and great graphics on the outside of the cover, extremely extensive gameplay explanations that didn’t really turn out to be accurate of the actual complexity of the game, as well as sub-par graphics presentation, resulting in NOT getting what you paid for, which is why people went to copying and sharing games physically, and then when companies didn’t get as much money anymore, the “piracy” law was written, because some people were and some people were not charging for their copies of these games, they assumed everyone was, and they wrote the law at that time accordingly, which meant that piracy was “distribution with financial gain involved”, and then people stopped charging for the copies and gave them out for free, and they then re-wrote the law to just say “any kind of re-distribution is now considered piracy”, all because the companies aren’t able to rip you off anymore, like they originally intended by the deception we blocked so long ago by boycotting (i.e. not buying), and also copying and distributing games. And when a game we liked wore out, we did indeed, in fact, go buy a legitimate copy at the retail store, thereby giving the company money in the long run, which is the reason free to play even became a thing….. KNOW YOUR VIDEO GAME HISTORY (I.E. TALK TO AN OLDER GAMER)!!!

    • assassin

      exactly i never played any mmorpgs but dark and light looks good right?

    • Jeff Wells

      The ignorance in this post is astounding.

      The current copyright law enforced in the US went into effect in 1976. Tell me, what MMO’s were you playing prior to 1976? Especially considering the internet was restricted to Universities until the early 90’s. Hell, the DMCA, which enhances penalties for digital copyright infringement, went into effect in 1998, while EverQuest wasn’t released until 1999. The video game industry was tiny back then. Hell, even now video games are a small fraction the size of the movie, t.v., and music industries. Back in the 90’s they weren’t even worth talking about compared to those three.

      MMOs and video games in general had almost nothing to do with the Copyright Act of 1976, nor the DMCA of 1998. All of those protections were for movies and music, not video games (though, obviously, video games get to enjoy all of those protections as well).

      The video game industry is moving away from the single-price model, as well as the subscription model, because they don’t bring in enough money. It is more expensive than ever to make a video game, and those models just don’t bring in enough cash. People expect updates, and DLC, and expansions. The studios need money for these things, especially considering how much more expensive it is to make a AAA title today than it was 20 years ago. Assassin’s Creed had something like 400 artists working on that game! 400! A game 20 years ago might have 5 or 10! The fact is, shitty as they are, micro-transactions work. The sheeple make it so a long running title almost has to have micro-transactions these days.

      Frankly, I give props as long as the micro-transactions are restricted to cosmetic items, and have no effect on mechanics.

      • Anonymous

        I agree on everything 110%, the only part I will have to pull my support in, is F2P money is not bringing in the money they thought it would, that’s the reason so many F2P titles suffer lack of story, new content, etc. Make enough money to keep a skeleton crew and servers running with maybe enough to pay the artists/ designers to make new fashions, mounts, etc. I have not seen a single F2P where the money has been enough for them to continually develop new content. TERA started off bringing new content, now its new classes, new fashion, re used content. BDO, Started off strong, now its new fashion, new mounts, new pets, oh and new classes. Archeage, great story potential, destroyed by the longevity of the F2P market and a lack of cash shop income, Have not added any real new content in god knows forever, and stories in those games? Might as well forget they exists. Blade and Soul, also crushed by the F2P industry. There is a reason they don’t release their quarterly reports too often. Yet games with strong subscriber bases, have long term developing new stories, new areas, new zones, new armors, new content, new mechanics, new classes, new everything. FFXIV, FFXI, WoW, those are just a few ideas. Lineage 2 is a great example of my point, back when it was sub based the game thrived, very well in fact, now that its F2P, no real content is planned for the game, and though most will just say its because the game is old, or it was grindy, etc etc, must not have played the game in the past 3-5 years. Game companies are feeling the effects of the F2P market, and they are slowly but surely starting to transition back. Ashes of creation, great game to look forward to. Bless is getting an over haul completely and there is rumor it will hold a sub fee when it re releases as well. These are just a few mentioned but enough homework on everyone else’s part will yield the same information I have already given.

      • dre

        Nothing that other guy said even remotely had anything to do with MMOs. Clearly you can’t distribute a game that is online only and requires an account to play. You have to be stupid to think that simply copying game files is going to magically get you a new purchase key to start an account so nothing he says has any bearing on the discussion.

        As far as the single fee model dying out… you’re right. However the purchase/sub plan is still the only model that makes any sense. You just need to add in micro transactions for cosmetic items to these games. This is what WoW has moved to and blizzard/activision is making money stupid fast. The problem with the game models (ANY of them) is that when your game is trash then you aren’t going to make money. It doesn’t matter what type of model they use. The only model that is going to keep kids coming back to play lousy games are Jessica, Candy, Skye, and the other strippers the company pays for to keep you coming back ;)

  • sfrees .

    I doubt anyone will read this, but your site has the most obnoxious ads I have encountered on a non spam/clickbait site. I don’t use an ad blocker because I like to think that I support the sites I visit in that way, but this place made me regret it. The page constantly resets while I’m trying to read, and it’s enraging. Way to make your readers hate you!

    • Hey sfrees,
      We actually take these types of comments to heart, especially since those ads you’re seeing are newly implemented. Were you viewing the site on mobile or were you on desktop? Any more specifics you could give me would be helpful so that we can fix the issue!

      • Damian Dodd

        People like him expect you to spend your entire week creating content he consumes, but never attempt to monetize or collect any revenue off your effort. Millennials can suck it. When they finally unsuckle from mom’s teat perhaps they’ll gain some wisdom how the world works.

        • Säsch Encola

          not true. but even in a webbrowser its shit overloaded with monetizing. I mean even the ads themself layer above each other

  • RyanThePatriot

    Am I the only one in the room that fails to understand the fact that Dark and Light is being “released in 2017”? I played this game back in 2007 or so. Was that just a beta of the title? LOL… I honestly can’t remember now but I know that game was around back then. I played it with a few buddies from work. Unless it was vaporware and I’m imagining that I got to play it instead of actually playing it? I guess it’s time to do some research…

  • Silphen Nardieu

    I love seeing people complain about F2P MMO’s. Feed me your tears!

    But no, really…in all seriousness, if it weren’t for a F2P model most players would probably still be playing WoW. Yes, the quality of MMO’s has dropped drastically over the years, but many MMO’s that are really good can’t survive on subscription based models.

    Take The Secret World for example. It was a game with fairly advanced graphics for the time, good combat system, but a lot of bugs. The players stopped subscribing because of the lack of content and bug count, plus the lack of features offered in already-existing subscription MMO’s.

    Even Tera, one of the most beautifully designed MMO games with an excellent combat system met its demise.

    F2P =/= bad. Look at Indy games. They’re not free, typically, and their graphics are usually poor compared to AAA titles. But yet they sell like crazy. Why? Because the gameplay makes up for the lack of graphics. If there’s any reason the games are watered down, it’s because players focus too much on graphics and mechanics, that devs stopped putting in effort to the REAL important things. Like content and story.

    I would take a sub-par graphics MMORPG with tab-targeting and excellent story with plenty of dungeons and arenas over a game boasting the best graphics of 2020 and unique combat system that lacks any depth outside of those areas.

    Elder Scrolls Online, being a good example, has a very rough start because of bugs and content. It has, since, fixed those issues. It has plenty of content, great story, fairly good graphics (for today’s standards), and decent combat. Yet, it’s still thriving as a free to play. Has they never gone F2P, I’m pretty sure the game would have sunk and we’d have never gotten those now-crucial updates!

    • Cactuar

      Elder Scrolls Online should be considered as B2P (buy 2 play) and not F2P – so it filters out people who would happily sign up to troll in free games because there is an upfront cost, while also having players that might not want or afford a monthly sub.

      • darkfyra

        And with a higher price than BDO it filter BDO….community(eurgh)

    • rollins3490

      ESO is an abomination. Their forums are filled with anger towards the neglectful devs. Micro transactions and deception of their subscribers have turned it into a laughing stock. Theyve watered down combat to “lower the ceiling and raise the floor” and have completely abandoned cyrodiil. The kids running the show there should be ashamed. Fiscally, ESO is a success. In the eyes of gamers,it will be remembered as the failure it has become.

      • Anonymous

        At least someone else knows the truth, the OP is speaking based out of biased opinions, and doesn’t realize the fact that most people are addicted to fashion. I guarantee you he cannot name one F2P that started off with a decent story / content, and has kept up adding new story / content. Ill wait…. Oh right, no F2P has time or money to focus on that. FFXIV and WoW do well, Ashes of creation I am positive will do well. Let these idiots sticking up for this crap F2P market have their way, they wouldn’t know quality if it hit em in the face.

    • darkfyra

      It’s buy2play…not free!

    • ESOisbad

      ESO is absolute shit. Started okayish, and declined year over year until anyone with any sense had long since abandoned it. Literally sold on PvP, and they completely destroyed the PvP aspect of the game.

      They didnt fix the bugs either, when I left the game, they were all still right there, ruining it all, and then they added more trash to the game that made it worse. Then they added a new class that completely borked balance (as if it was balanced before)… ESO became a casuals paradise while sticking a size 15 right up the ass of the hardcore or long term gamer.

      Three years I put up with it. The biggest buyers remorse I have ever had, and I played SWG. Think on that.

      My biggest regret was getting all of my friends both IRL and online to come play it at launch (i was a first round beta tester) and being the only one of about 20 people that started the game with me to still be playing it withing the first year. 5 percent first year retention rate from that sample.

      just lul

    • dre

      Every game you mentioned is trash. They were trash when they started and have only gotten worse over the years as the F2P cash grab gutted the companies of any desire to actually improve the games rather than milking the few players left for everything they could get. And that is the problem with 90% of them… they just turn into a cash grab. Most of the time the original company bails on it and sells the rights to some other company that has no interest in improving the game in any manner. This is especially obvious is foreign games like ASTA.

      The real question for me though is why everyone seems to assume that these model types are all or nothing. Why can’t a game with a purchase and sub model also have some micro and potential free2play? Oh wait… WoW is doing that. Any company that doesn’t realize that it makes more sense to have a base fee (at least for AAA games) for the purchase, micro transactions for cosmetic items, and a small sub plan like ~$10 a month with the ability to buy game time with in game currency should fire all of their business planners and analysts. I was saying this shit 10 years ago when WoW first came out and it took them 4-5 expansions to figure it out. Unfortunately WoW bored me after a couple of years and all the other games currently on the market are trash (I’ve tried most of them). I’m really looking forward to the new MMOs coming out over the next year or two, but I expect that I’ll be sorely disappointed until the anti-chri… uhh I mean the WoW killer finally shows up and puts us all out of our misery. At least for a couple of thousand hours played ;)

  • Jean-Philippe Martel

    This list… are we back in 2001?

  • Robert Smith

    I would really like someone to redo the first EQ(eyecandy) and leave everything like it was.Loved the sand giants!!

  • Tom Hart

    Ashes of creation is the best on the list.

    Register for weekly alpha key giveaway here

  • Jeremy Keat

    Unlike some comments. I believe not having to pay so much upfront is the killer to making money for MMOs. To solve that doesn’t require free to play though, which is the major reaction that is the extreme opposite of a business model. Instead MMOs should adopt the monthly Sub style, but ZERO box price and have 2 weeks to a free month or give an account up to the same free time once every year to encourage returns for curious ex-players. I like many don’t like throwing money any more at MMOs that I will drop within weeks to months, that also still have a grind inherent into it. Too many MMOs are far too grindy compared to their offline counterparts making the time spent, less worthwhile.

    If not this, there should be a side by side payment system of F2P and sub model, where F2P basically is just convenience and aesthetic boosts, while the sub version gives you all access to such, but more in a rental fashion, as when you stop paying a sub those items, perks, customization, looks or whatever you gain from paying a sub is gone. That way players that don’t pay a sub can simply pay for specific things they like and never lose on it. Sub people can keep paying and enjoy the full game without having to pay for anything that a F2P player has to pay for.

    We need to get away from HUGE box prices as MMOs depend on huge variable factors such as the social structure and dynamics, as well as figuring out how the game is weeks to months into playing it.

  • Guest

    None of these seem any good to me, what happened to subscription mmos? without any in game shops?
    Like FFXIV was a nice game but then they added in game shops so you would pay a subscription and if you wanted that cool mount you had to pay even more.
    FFXIV also just release 3 new dungeons every 6 months which you have to do everyday for 6 months til they release 3 new dungeons, to get the best gear, which isnt even necessary to get unless you do raids. ?So if you dont do raids ffxiv is kinda pointless. Sure getting houses and stuff is fun, til you have all of the expensive stuff and theres nthing more to get (thats why i stopped, me and my friend made lots of money from crafting got the biggest house and all the expensive stuff, and when we had that we just quit cause there was nothing else for us)

    Dont know what WoW is like these days but I’ve heard its very repetitive and each expansion dont offer any new gameplay.

    • dre

      All of the MMOs (or any game for that matter) have the same problems you mentioned about FF. Personally I find WoW to be less repetitive than FF was, but I only put a few hundred hours into FF before I got bored. End game WoW is the same thing… waiting for new raids to come out and collecting stuff/completing achievements. WoW also has a cash shop now for buying cosmetic items (pets/mounts/etc) and you can spend normal gold to buy game time tokens from the AH. IMO this is going to be the standard business model for any future MMO. They get the purchase price for the game and expansions which is good for their stock (initial sales numbers) and they get a semi-reliable monthly income in the form of subscriptions. Plus the people with too much money can buy game tokens for real money to sell for gold and everyone else can spend gold to buy game tokens. This gives people a chance to not pay the $10-15 a month if they really don’t want to, or can’t afford to (retains players) and has the added benefit of giving a big middle finger to all the gold farmers. Then adding the cash shop for cosmetics gives both big spenders and typical consumers a way to invest in the game they love with something cute/cool/unique.

      Typically the thing that really destroys cash shop games are the consumable items (not including just being a shitty company) that wreck game flow and give people game breaking advantages. No one likes pay to win games except scrubs with too much money and a dickish attitude. The beauty of cosmetic cash shops is that you can literally ignore it and still do everything you want in the game with no disadvantages. I would never play $15-20 for a mount in WoW. To me that’s just stupid, but I know lots of other people appreciate the ability to just buy that cool mount they want instead of having to farm one.

  • Pope DaHammer

    I cant find any MMO’s that hold my interest anymore…. TERA was the last one for me probaly for a while… Revelation is terrible.. i had hopes for that… Lineage 3 looks still born… Is the MMO just dead?

    • dre

      I feel your pain. Most of the new MMOs out right now are foreign though. In my opinion at least all of the foreign MMOs are terribly boring. Most of the American MMOs have been good or decent, but there hasn’t been a AAA title to come out in the US for ages now. I’m hoping some of these new ones slated for 2018/19 will finally give WoW a run for its money. I’m so tired of the WoW clones and I hope someone will develop something interesting.

  • blindexecutioner

    RIP Everquest Next….

    • yeahhh…we were REALLY looking forward to that. Super bummed about it.

  • Ryun Hod (Rhsims)

    Wonderful…nothing to look forward to. Although that Throne War game does look interesting, but it has nothing to show for itself. *cough* like Star Citizen *cough*. They can beg and plead for pledges and (lets be honest here) donations all they want, but (like Star Citizen) it doesn’t mean they will finish the game.

    Dark and Light is decent though. I already have that. They just need to fix the damn bugs and stop releasing content until the core bugs are fixed.