In a change of pace for Blizzard, their upcoming game Overwatch will have a different progression system than their other games like World of Warcraft or Diablo. They don’t intend to use weapons or upgrades as rewards.
In an interview with Eurogamer, game director Jeff Kaplan explained that Blizzard plans to to take what they learned from the recent beta and try different things to figure out the progression system.
“We don’t want the progression system to be burdensome in the fact that it’s telling you what to do or how to play,” Kaplan says. “We also won’t reward you, in any way, with player power or anything like that. You’re not going to get better guns, or have more hit points, or become more powerful.”
According to Kaplan, they plan to focus on the cosmetics instead. They got a lot of positive feedback when they announced the skins that come with the Origins Edition, so their plan is to introduce character customization through progression.
Later on in the interview, Kaplan stated that Blizzard has not yet decided on if their will be any form of monetization after Overwatch launches. “Right now, our biggest concern with Overwatch isn’t about how many ways in which we can monetize people, but it’s more along the lines of making sure that the game is really fun and that we get a really big audience that enjoys playing the game with each other.”
Overwatch is slated to launch in Spring 2016 for PC, PS4, and Xbox One and is already available for preorder. We thought it deserved to be one of our most anticipated games of 2016. Watch the trailer below to understand why.