After the somewhat annoying multiplayer in Mass Effect 3 being one of the only ways to save the whole of humanity it seems that BioWare is attempting to fix that problem with Mass Effect: Andromeda. According to an interview with Kotaku Australia, BioWare producer Mike Gamble explained that “there’s a system that we use called the Strike Team system, and fundamentally it allows you to go between singleplayer and multiplayer within the game. And it’s packaged around a meta-story of what’s going on in Helios.” Walker (the reporter who conducted the interview) added that “the multiplayer would feed into a deeper meta-story. The meta-story can be finished without playing multiplayer at all, but Gamble said ‘it’s pretty seamless’ to switch between the singleplayer and multiplayer.”
More so, Gamble also seems to be implying that the multiplayer will be far more in-game that in Mass Effect 3, where you had to quit to the menu, “I can tell you that there’s a loading screen – it’s not entirely seamless – but it won’t require you to stop your game and restart in a different mode. Because narratively it’s all connected, it makes a lot of sense.”
If this has you on the edge of your seat to just play Andromeda already, it has been confirmed by Game Designer Ian Frazier after a fan asked “do you think we’ll be hearing anything about the MP test before the end of the month?” and Frazier replied with “odds are good” like a quote from Dishonored.
Are you glad multiplayer isn’t a requirement anymore? Will you be playing it anyway? Let us know in the comments below!
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