“Amazon’s technologies and cloud services provide us the power and flexibility to create a new type of game that was never before possible for today’s massive gaming communities,” said Benzies in a statement to Polygon. “Lumberyard’s client and cloud features free us up to focus on the innovative, creative elements of our game.”
Lumberyard is a free-to-use engine that is built on top of CryEngine, another engine that’s known for its graphical capabilities. Unlike Unreal or Unity, Lumberyard has no requirement to share a game’s revenue. Instead, Amazon looks to earn profit from other features like GameLift or Twitch.
“The working title of this new game is Everywhere and the vision is long-term, with the capacity to develop and grow forever,” said Benzies. “Our goal is to create a platform where players can be entertained, and also entertain others while blurring the lines between reality, and a simulated world.”