Nintendo Explains Weak Switch Game Lineup

Now that folks have said their two cents about the Nintendo Switch’s launch lineup, including myself, Nintendo has finally responded. Not to fans, not to the press, but in an earnings call (a kind of public financial assurance for investors in the form of an actual call, presentation, or document) aimed entirely at investors.

No one ever said Nintendo listened to its fans.

In the earnings call, Nintendo President Tatsumi Kimishima stated that “some of those who have seen this lineup have expressed the opinion that the launch lineup is weak. Our thinking in arranging the 2017 software lineup is that it is important to continue to provide new titles regularly without long gaps.

This encourages consumers to continue actively playing the system, maintains buzz, and spurs continued sales momentum for Nintendo Switch.”

This is similar to what the former Nintendo President Satoru Iwata said about the Wii U:

“Nintendo tends to release too many titles at the launch of a hardware system and as a result suffers a drop in new games for quite some time after launch, and for the Wii U launch, we are being very careful not to let it happen.”

But that didn’t really end up working out when a lot of these major titles ended up being quite delayed. Hopefully the same fate will not befall the Switch lineup too.

What do you think of this explanation for the Nintendo Switch’s launch lineup? Is Nintendo making the right decision or is this a coverup for poor planning? Let us know the comment below!

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