You may have noticed some Kingdom Come: Deliverance reviews popping up on the internet right about now, as the review embargo was set to lift at 3AM ET on February 13th (oh, hey, that’s right now). However, we wanted to make our readers aware of the position we’re in and why our Kingdom Come: Deliverance review won’t be going live for another week or so.
Like many of you, we’ve been looking forward to this game for quite some time, as it has been in development for many years now. In fact, it’s one of our most anticipated games of 2018. And as such, we’re just as excited as you are now that we’re able to talk about it. So, why don’t we have a review posted like some other sites do right now?
You might have read yesterday that there’s a mega, gigantic 20+GB day-one patch that makes a lot of changes to the historical RPG (which we’re reviewing on PC, by the way), and unfortunately, reviewers weren’t given that patch until Monday afternoon. Now, that means that some of the gripes we might have otherwise had with Kingdom Come: Deliverance have been ironed out, and it might also mean content we’ve already played through has changed.
Even if that change is ever so slight, our score would have been for a different game. Sure, like all of the other reviewers, we were given review notes to take into consideration when crafting our review.
However, we feel that rushing out a review with a haphazard score would be doing our readers (and potential new readers) a disservice. So, because of the sizable patch, we’ve decided to hold-off on posting a scored review until the coming weekend.
What we can tell you, now that the embargo has lifted, is that we have been DYING to talk about this game on social media for a number of different reasons, and they’re mostly good. In fact, our unofficial word on a TL;DR review of Kingdom Come: Deliverance is that it’s unexpectedly incredible. Now, that’s not to say that we were expecting a hot mess of a game to release, but we were surprised at just how good the game actually is.
No, it’s likely not going to get a Gold score (that’s our version of a “perfect” 10/10, by the way), but we are leaning heavily towards giving it some sort of high review score (as to what exactly that score will be, you’ll have to check back with us early next week).
We’ll give you the short of it, though, in case you were up in the air about picking it up:
- Incredibly immersive
- Filled with plenty of choices for your character to make, most of which actually change future gameplay.
- The world is visually spectacular on PC (again, that’s the version we’re reviewing).
- Facial animations are quite impressive, as is individual character expression during dialogue. Each character feels distinct, and each of the characters you’ll interact with feels like a real person.
- The interface is well-designed, and the map’s art and layout are particularly noteworthy.
- Combat is smooth and unique in comparison to other games. Enemies don’t have a health bar, so you don’t really know how long it’s going to take to kill them, which makes the game that much more realistic.
- When you kill someone with a sword, you really feel like you’ve had to earn that specific kill.
- Slow pace takes patience.
- There are some bugged quests, at least, there were before the patch. We don’t know to what extent these quests have been fixed, which is part of the reason we’re holding off on a full scored review.
- Some quests appear to be time sensitive but without explicitly stating so, and you won’t know it until that quest has failed.