Monster Hunter World Developers Promise No Loot Boxes
The team doesn't want to shove in microtransactions
Loot boxes. They’re all the rage these days. Warner Bros. Interactive implemented them within Middle-Earth: Shadow of Mordor. EA just recently tweaked their system within Star Wars: Battlefront II after fan complains during the beta. And there’s innumerous other titles that are making a killing putting the costly gambling mechanic in-front of players.
But the development team behind Monster Hunter World isn’t interested. During a recent interview with GameSpot’s, Series Producer Ryozo Tsujimoto explained why the system wasn’t a fit for his franchise.
Within Monster Hunter World, the game revolves around a mechanic that sees the player repetitively do the same thing throughout the game. You attack and take down a massive beast within the game. Then you loot their corpses for the chance to secure new parts or gear. Sometimes you get lucky and get something rare, but often you don’t.
This concept seems ripe for integration of loot box mechanics. Luckily for the series’ fans though, Tsujimoto isn’t interested:
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“I think that Monster Hunter has already built that kind of randomized, item reward into the gameplay. Whenever you carve a monster after a hunt, you don’t know what you’re gonna get within a certain range. You’ve got certain rare parts that you almost never get. You’ve got some of the ones you don’t need that you get a lot of. And then there are the rewards for the quest as well. There are some that are standard, there are some that are randomized, and a bit bigger or smaller chance of getting them.”
“You’ve already kind of got loot as a core gameplay aspect without having to shove a microtransaction version of it in. Our focus is on wanting to get people to play our action game and feel the kind of satisfaction that comes with the achievement you get with completing a hunt and getting rewards. We want people to have the experience that we’ve made for them rather than the option to skip the experience.”
Chalk this up as a big win for the fans courtesy of Tsujimoto. And hats off to the heads of Capcom for not forcing the ever popular loot box mechanic into a seemingly good fit like Monster Hunter World.
Statements like Tsujimoto’s are sure to garner more attention from fans tired of loot box infested games. With the increasing push back against the mechanic, it won’t be surprising to see fans flock to games like Monster Hunter World that choose not to incorporate it.
If you want to give World a shot, you won’t have long to wait. The game will release a beta on PlayStation 4 in December. It then released worldwide on PlayStation 4 and Xbox One on January 26th. A PC version will follow later that year.