Kojima Wants to Focus on the “Convergence” of Film and Game

In an interview with BBC Radio 1 Newsbeat, our legendary game designer Hideo Kojima had a few more tidbits to say about Death Stranding.

Most importantly, the designer seems to be very pleased that “I have more freedom now because the final decision comes down to me” and that there are no investors please. This allows, as Kojima states, the studio to “concentrate on making good games.”

Kojima also mentioned that:

“in life people are very busy doing lots of things, the time you have to choose what media or entertainment you experience is dwindling. More and more people are looking at types of media that combine elements together.”

He doesn’t say that these statements have anything to do with Death Stranding, but he does say that the studio is focusing their efforts on just such a convergence of film and video game. Hopefully that doesn’t mean another Quantum Break of long sluggish cut scenes and more like Beyond Two Souls.

However, Kojima does state that Death Stranding will “be something that people can get into easily but after an hour or two they’ll start to notice something a little different” and that “it’s not like anything they’ve played before.”

The designer goes on to use music as a metaphor, explaining how “bands that everyone remembers take risks. They constantly change their music from previous albums, adapting and evolving through the ages. They might lose some fans along the way, but they bring in new ones, that’s the kind of approach I want to take with my new game.” Which may or not be a good thing, especially for hardcore fans of Metal Gear.

And perhaps recalling Quiet from Metal Gear Solid 5, Kojima mentions that “I’m going to have a different approach for the next game. What I really want to avoid is, like you see in some games, characters with big breasts with no back story. If I make characters that at first glance might look like this then they’ll have a deep background story to give a specific reason why.” Well, we shall see how that turns out. I’d certainly like to see what possible reason there could be for overly large breasts and a 24 inch waist.

Kojima has also made it very clear that he in no way wants to “re-use assets, ideas or just makes sequels all the time.” Instead, he’d rather the studio focus on each game being an entirely new experience for the player. That’s good, but is leaving the Metal Gear series behind entirely something fans can enjoy? What do you think of Kojima’s motivations and goals for his studio? Let us know in the comments below!

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