As the board game industry continues to grow, more and more fans are always looking to find their next new favorite game. 2017 was a big year for the tabletop world; Azul from Plan B Games proved that people do like abstract games—a lot, Queendomino charmed gamers with its brightly colored empire-building simplicity, and Pandemic Legacy Season 2 was a success, even if it didn’t quite live up to the first season.
2018 has an impressive lineup from both established designers and newcomers. We’ll see some more legacy games, now that publishers and gamers are getting used to this “legacy” concept. There are a handful of short filler games as the general appetite continues to lean toward brevity, but this list contains a few behemoths as well.
This year should bring a mix of innovative concepts and tried and trusted mechanics. I’m hopeful that a handful of these board games coming out in 2018 will live up to the hype and go on to be blockbusters.
Here are the best new board games of 2018 for us to look forward to:
Castles of Burgundy: The Dice Game
Based off of the legendary euro The Castles of Burgundy by Stefan Feld, this dice-focused roll ‘n’ write game is sure to be a hit in 2018.
The Castles of Burgundy: The Dice Game is a light euro about developing a French province by creating a network of hexes filled with different buildings and commodities. Each player has a small paper representing their province that they will fill in throughout the game. It’s quick, elegant, and satisfying.
Co-designing with Christoph Toussaint (who designed Octodice, based on Feld’s Aquasphere), Stefan Feld brings us what feels like the mini version of the original game that I had hoped The Castles of Burgundy: The Card Game would be.
I was able to pick this game up recently, and it’s a blast. It plays within 30 minutes as promised, and it has a very similar feel to the original game. There’s the same emphasis on completing sections of hexes for points and modifying the dice rolls to your advantage. It’s a bit strange that this earned the title “The Dice Game” when there are fewer dice than the original game, but oh well—dice are clearly the primary mechanic here.
This is a solid roll ‘n’ write that will satisfy both fans of the original and newcomers.
The eighth title in Richard Breese’s Key series is another worker placement game, but this time with several twists.
In Keyper, each player is building their own village and farm. In order to gather resources, animals, and building materials, you must go out to the country.
Here’s where the twists come in. The country boards are foldable, creating different permutations to represent different season of the year. On top of that, when one player places a worker somewhere, other players have a chance to join them, making both players’ actions more efficient. So it isn’t cooperative, but you’ll benefit from choosing actions that other players are interested in.
To me, this sounds like a reversal of worker placement, which is usually about blocking other players and taking opportunities first. I’m curious to see how players are incentivized to pursue different strategies.
The folding country boards look like more than a gimmick—this is a game that I’ll be picking up as soon as it’s available.
Crusaders: Thy Will Be Done
Tasty Minstrel Games
Available January 16
Seth Jaffe (designer of Eminent Domain) brings us a game set during the crusades in which players will lead a Crusading Order. This means constructing buildings, assembling forces, and fighting enemies.
The primary mechanic is the rondel that each player customizes and uses to carry out actions throughout the game. Each Crusading Order has a special ability that will change the way players strategize.
There’s nothing groundbreaking about the concept of Crusaders: Thy Will Be Done and the theme isn’t exactly gripping, but it looks like a solid mid-weight euro that should provide some interesting choices and strategies.
Available January 19
If you trust Boardgamegeek’s rating system, then Gloomhaven is now the #1 best board game of all time. Will it hold that spot in three years? I would bet no—but it’s a monster of a game that has been a huge hit following its Kickstarter release. Now, it finally makes its way to retail.
In Isaac Childres’s Gloomhaven, players embark on a legacy campaign as mercenaries seeking adventure in a world that evolves with their decisions. The combat is euro-inspired, and your abilities and choices will be in constant flux as the campaign goes on through 75 scenarios.
Yes—that’s the number of times you will gather around a table with your friends to experience this beast.
On top of the sheer amount of time you’ll spend playing the game (since each session takes up to two and a half hours—do the math), you also get over 20 pounds of miniatures, monster standees, boards, and compartments filled with secret components.
Gloomhaven is a big one. It’s ambitious, and it’s great. Don’t miss the retail release—it’s sure to sell through its first print run quickly. In fact, it looks like Gloomhaven just might be one of the best new board games for adults in 2018, so expect a lot to pre-order it as well. We have a feeling Gloomhaven is going to be one of the hot new board games of 2018. In fact, it’s even included in Heavy.com’s list of the hot Christmas toys of 2018.
15–60 minutes (15 minutes per player)
Available January 24
Another company that’s been churning out hits (especially after Terraforming Mars and Flamme Rouge) is Stronghold—and one huge release is the second game in Uwe Rosenberg’s puzzle trilogy, Indian Summer.
Indian Summer bears similarities to Cottage Garden and Patchwork with its Tetris-style puzzle pieces, but according to Stronghold, this game will be geared toward more experienced players.
The core of the game is about racing to fill your board with leaf tiles, and it looks gorgeous. Beyond that, there are holes in some leaf tiles, and strategically placing them can reveal bonuses. It will be interesting to see just how thinky this game feels—Patchwork and Cottage Garden already succeeded there. Can Uwe pull off the trick one more time? Probably.
Available January 24
This debut title from Sophia Wagner (winner of the 2015 Spiel des Jahres fellowship) features an intricate sci-fi world and a unique action system. In Noria, players vie to build the most successful trading empire by crafting ships and influencing politicians.
The primary mechanic of the game is “wheel building,” in which players craft action wheels to gain an edge over their opponents. It’s hard to explain without a visual, but it looks like it could be a fun element to the game with interesting gameplay implications, and the board design certainly looks unique.
Hopefully, this mix of strong world-building and heavy strategy is a success—it certainly looks intriguing. In fact, it’s one of our most anticipated board games of 2018.
1–4, 6 players
Available in January (TBA)
In this dice-slinging, damage-dealing brawl, players compete to ascend to the coveted dice throne. Each player plays as a hero with a unique playstyle and set of abilities.
Co-designed by newcomers Nate Chatellier and Manny Trembley, Dice Throne should appeal to fans of Star Realms and Smash Up with its brawl-style gameplay. It comes with custom dice and six different heroes—this should be blast whether you play 1 vs 1, 3 vs 3, or 2 vs 2 vs 2.
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The newest game from prolific designer Reiner Knizia (and by prolific I mean he’s published over 600 games) is Sakura, a game about competitive portrait painting.
You read that right. Each player is a painter trying to get close to the Emperor as he observes the springs’ cherry blossoms in the hopes of painting the best portrait. But if you get too close, you risk bumping into the Emperor and embarrassing yourself.
This simple, silly push-your-luck game sounds like a great little filler. If the game itself looks anything like the box art, I’m sold.
Star Wars: Legion
Fantasy Flight Games
Available February 9, 2018
Following the success of Star Wars: Rebellion (and a host of other games in the franchise), Fantasy Flight is bringing us the latest Star Wars game, this time focusing on infantry battles. Which, of course, means lots of miniatures.
This is the Star Wars wargame many people have been waiting for. As with all Fantasy Flight Star Wars titles, a number of expansions have already been announced.
This should be a great way for Star Wars fans to bring the galaxy to their tabletops.
Available June 13
Plan B games is launching a new abstract-only line of games following the success of Azul, and their first title is Reef by Emerson Matsuuchi (Century: Spice Road).
The new studio, Next Move!, will publish only abstract games, all with four-letter titles. It’s bold—abstract games can be a hard sell, but I personally enjoy them. I think taking theme out of the equation gives designers a chance to focus on pure fun.
Reef is about building a colorful coral reef in various colors and patterns to score points. That’s about all we know so far, but it’s a fun and light theme, and if the game itself is as dazzling as the box art (which is apparently not final), we’re in for a treat.
Century Eastern Wonders
Plan B Games
Available June 13
2018 is a good year for Emerson Matsuuchi. The second game in the Century trilogy (following the hugely successful Century: Spice Road) invites players to take to the seas as spice merchants. You might notice a similarity in theme to the first title — that’s because the two games can be played together in a new variant.
Will the third Century title will be combinable as well—but will it combine with both previous titles, creating several permutations? So many possibilities!
Plan B is onto something with these short, strategic games. It’s becoming a popular niche, and I’d love to see the trend continue.
The Rise of Queensdale
Available in August (Releases at Gen Con)
The power duo Inka and Markus brand have a BIG board game coming out this summer—The Rise of Queensdale, a legacy dice game published by Alea.
The husband-and-wife team are known for Village and more recently Rajas of the Ganges, which we can’t get enough of.
I wish we knew more about their latest title other than it being a “legacy dice game,” but that’s all we have. Will it feature dice customization like Rattlebones or Dice Forge? Will you put stickers on the dice? Will you destroy dice by consuming them? Who knows. Let’s hope the Brands can pull off their first legacy game.
This was just announced on Gamewright’s Facebook page—co-op mastermind Matt Leacock (Pandemic Legacy) is continuing his Forbidden series (which contains Forbidden Desert and Forbidden Island) by taking to the skies. This theatrical trailer does a great job of painting a picture for you:
We don’t know much so far, but it’s likely to be an easy-to-learn co-op that can be seriously punishing. And judging from the title, Forbidden Sky will pick up from where the last game left off, with the crew of adventures sailing their flying ship right into a storm. This means all three games could be played back to back and the story would fit quite nicely.
I’ve been a fan of the Forbidden series since the beginning. Forbidden Desert only improved on the first game, and after all of the new tricks Leacock has shown off in his Pandemic Legacy games, there’s no doubt in my mind that this one will be brilliant.
When I asked the designer whether Forbidden Sky would be more or less difficult than its predecessor, here’s what I was told:
It'll be different (in an unexpected way) but not harder. Forbidden Sky is probably the hardest game I've done to date – so no, not harder.
— Matt Leacock (@mattleacock) January 25, 2018
If anyone can tell me what that means, please let me know in the comments.
Available Late 2018 (TBA)
Stefan Feld and Michael Rieneck (who co-designed The Pillars of the Earth) are collaborating once again.
With Stefan Feld involved, I’m already intrigued. Stefan Feld, if you’ve never played one of his games, is known for euro games in which you get points for doing just about anything. His “point-salad” signature touch means that there are always endless routes to victory and usually plenty of potential for combo turns.
Forum Trajanum, as the name implies, is Roman empire-themed, and gives players the chance to control their own Roman city, or Colonia. At the same time, they must help the emperor construct the magnificent Forum Trajanum.
May Feld and Rieneck bring us another intricate euro filled with points.
Renegade Game Studios
Available March (TBA)
Renegade had a very good year in 2017, and they have a very full release schedule for 2018. One of the Renegade titles I’m most looking forward to is Sabordage.
In Sabordage, players play pirates racing to find Blackbeard’s hidden treasure. You must build your ship while battling other pirates to make sure you alone reach the treasure.
From the description on Renegade’s site, it sounds like it’s primarily a card-drafting game where the cards are segments of your ship. It will be interesting to see how combat is handled and how direct it is.
This colorful game should be a fun, swashbuckling filler that will look great on the table.
The inventor of the legacy genre himself is giving Betrayal at House on the Hill legacy treatment.
Rob Daviau worked on the original Betrayal during his time at Hasbro, and he’s returning over a decade later for a new twist. Betrayal Legacy will tell a story that takes place over several decades, featuring generations of characters that return to the horrific mansion over and over.
The original Betrayal is far from being one of my favorite games, and I’m not sure if the idea of a 30+ hour campaign version will change my opinion, but it’s sure to please many fans.
This will be one of the biggest releases of 2018, but as we know from recent legacy titles, it’s best to wait and see how the game fares after several rounds.
Wildlands is, hands-down, our favorite new board game of 2018. It really brings a lot to the table, pun absolutely intended. It’s a four-player competitive game where each player picks one of four factions (which are all brilliantly designed with their own character figures). The goal is to get 3 of your faction’s crystals before any other player does by either finding them on the board (certain rules apply) or defeating another player character (certain rules apply).
It’s a great game of tactics with a mix of chance, and when you factor in trolls, gnomes, warriors, and other fantasy elements, it’s super enjoyable.
Was there anything I missed? Let me know in the comments! And if you’re looking for more great board games to play in 2018, check out our list of the best board games for 2 players.