Square Enix, on behalf of Tokyo RPG Factory, has announced their new title, Lost Sphear. It be clear, this is not a sequel to I Am Setsuna, as much as the ending may have set it up for one. However, Square Enix does state that Lost Sphear expands on the features of I Am Setsuna, revamping the Active Time Battle system where you can strategize and adjust your team mates’ placement during the battle. Other features the studio expanded on include “seamless environments,” and more locations within the world. Hopefully that means less loading screens and more gameplay time.
As the trailer shows, Lost Sphear focuses on a young boy, Kanata, who wakes from a nightmare to find his remote town disappearing around him. As is often the case with these main character fellows, it’s up to Kanata to save his town and the world from being lost forever. Throughout his journey he finds friends to help rebuild the disappearing world with a power called Memory, which can turn the thoughts of the wielder into actual matter.
A distinct graduation away from I Am Setsuna and straight into a rather common storyline among RPGs. Restoring lost lands and worlds is something even The Legend of Zelda does with remarkable consistency. A less than exciting distinction when I Am Setsuna reflected Final Fantasy X a little too well.
Nonetheless, Lost Sphear will be available on the PS4, Nintendo Switch, and Steam in early 2018. It is currently priced at $49.99 and you can pre-order it now from the Square Enix Online Store for the PS4 and Switch. If you decide to pre-order the game, you get a bonus of two music tracks from the game at launch.
Do you think Lost Sphear will hold too much of the same problems I Am Setsuna had? Do you think the story is distinct enough? What do you think of a revamped ATB system? Let us know your thoughts in the comments below.