In an interview with GamesRadar, Bungie director Luke Smith has revealed that the core change to Destiny 2 is the story, admitting that the original Destiny fell a bit short in that regard. According to Smith, the inclusion of a “followable narrative,” “epic scenario,” and the layers of story content is something Bungie never did for Destiny.
Though “followable narrative” might seem a bit patronizing, I must emphasize that Destiny may have had bits and pieces of a story, but it was focused almost entirely on building the smaller things in the sci-fi world. Sometimes those small pieces didn’t connect properly and sometimes they were what kept players coming back.
However it’s no way to build a proper fictional world. As Smith states, it’s all about those layers. There’s the Red War, which is the main campaign the trailers focus on, but there are also adventures that tell you about the worlds that surround you, and unique enemies there. None of which necessarily relates to the Red War, and “tells a different story.”
As someone who has only dipped their toes into the world of Destiny, I can agree that Smith is right; this focus on many layers of stories will bring a new audience. Even if it might be true that Destiny 2 is essentially an enormous DLC, it seems that Bungie has used the opportunity to it’s full potential. They’ve corrected a lot of rather large errors made in the original game and it’s refreshing to see Smith admit to it.
Destiny 2 will being released September 6, 2017 on the PS4, Xbox One, and PC.