We actually have some good news to report coming from the EA/Star Wars camp today. Thanks to feedback from the community during the Star Wars Battlefront II beta, EA has announced they’ll be making modifications to their in-game crate and progression systems. The changes appear to be more player friendly.
Previously, the game’s Epic Star Cards would be available via in-game crates. That’s changing. The Epic Star Cards will no longer be a crate exclusive, but instead be primarily obtained through the game’s crafting system.
EA says that decision was made to help maintain an even playing field for the community. You can’t come out of the gate crafting those Epic Star Cards though. Again, in an effort to maintain fairness, you’ll only be able to craft higher tier Star Cards as you progress within the multiplayer portion of the game. In EA’s words, “You won’t be able to buy a bunch of Crates, grind everything up into crafting materials, and immediately use them to get super powerful Star Cards.”
Weapon unlocks have seen a radical change too. While some are still obtainable via crates, the majority of your new weapons will now come through milestones. It sounds as if the more you play as a specific character class, the more you’ll unlock for said character class. “Want to unlock a new weapon for your Heavy? Play as a Heavy and you’ll gain access to the class’s new weapons.”
The same goes for gear and items for the specific character classes. The more you play as a certain class, the more higher tier crates you’ll earn specifically for them. Hitting milestone will grant crates that contain a variety of Star Cards and Crafting Parts which will increase your character’s development upon use.
EA promises that they aren’t done with the tweaking of Battlefront II’s multiplayer setup. They’ve also reiterated that all weapons, maps, heroes and vehicles introduced down the line will remain free of charge. “We’re committed to keeping the community together”, their blog says. “We know that the magic is in the balance, and we’re going to make sure that we continue to make a game that is fun for everyone.”